Zachary Brictson waters his family tree with blood.
Sabine Harrer takes us to the intersection of geek and greekdom.
Zachary Brictson bonding with the family.
What will become of old games in an industry built on novelty? Joe Köller went digging in the desert of technology.
Andrew Huntly wonders when hurting protagonists means more than killing them.
Ethan Woods considers the pitfalls of a protagonist who learns through narrative.
Joe Köller on videogames’ favorite nonsensical yardstick.
Issue 6 of Haywire is here at last, covering the lessons learned in games, from games and by working in the space surrounding games. With our look at the folly of Citizen Kane comparisons, two opinions on Lara Croft’s trials…
A look at A Machine For Pigs’ plot trappings. Heavy spoilers.
Taylor Hidalgo is meant to feel like the bad guy, but insists he’s been framed.
Francisco Dominguez attended London’s Geekfest for us.
Francisco Dominguez attended London’s Geekfest for us.
The factually correct way to handle social integration.
Zachary Brictson kind of lost track of the plot two missions ago.
A brief look at some of the things we have and haven’t been doing.