Stewart Melville on videogames as an emotional surrogate.
Are We Home Yet?
Sam kissed a girl, and Joe Köller liked it.
Not So Different
Andrew Huntly explores our capacity for empathy.
Sabine Harrer takes us to the intersection of geek and greekdom.
What will become of old games in an industry built on novelty? Joe Köller went digging in the desert of technology.
The Pain of Lara Croft
Andrew Huntly wonders when hurting protagonists means more than killing them.
Killing Ain’t So Bad
Ethan Woods considers the pitfalls of a protagonist who learns through narrative.
Joe Köller on videogames’ favorite nonsensical yardstick.
Tosy Mahapatra on the nature of fear.
Cloud-Castle of Headshots
Bioshock Infinite garnered a lot of criticism for the puerile excess of its core mechanic. Joe Köller examining the case.
A Clean Game
Francisco Dominguez considers football’s capacity to get blood boiling, and running.
Summer, Fall, Winter, Spring
Joel and Ellie’s year of survival and brutality made one of the most profound statements on violence in games. By Andrew Huntly.
Not Far Enough
Far Cry 3 failed as satire. For Joe Köller, it failed as social commentary too.
Trivun Luzaic remembers his old tag-team partners.
Missing Memories Online
Mike Grace muses on moments lost in time.