![Ozymandias](https://haywiremag.com/wp-content/uploads/2013/10/Ozymandias1-150x150-1380635044.jpg)
Ozymandias
What will become of old games in an industry built on novelty? Joe Köller went digging in the desert of technology.
![The Pain of Lara Croft](https://haywiremag.com/wp-content/uploads/2013/10/TheDescent-150x150-1380634183.jpg)
The Pain of Lara Croft
Andrew Huntly wonders when hurting protagonists means more than killing them.
![Killing Ain’t So Bad](https://haywiremag.com/wp-content/uploads/2013/10/TombRaider-150x150-1380632311.jpg)
Killing Ain’t So Bad
Ethan Woods considers the pitfalls of a protagonist who learns through narrative.
![Cloud-Castle of Headshots](https://haywiremag.com/wp-content/uploads/2013/07/BioshockInfinite4-150x150-1373394086.jpg)
Cloud-Castle of Headshots
Bioshock Infinite garnered a lot of criticism for the puerile excess of its core mechanic. Joe Köller examining the case.
![Summer, Fall, Winter, Spring](https://haywiremag.com/wp-content/uploads/2013/07/TheLastofUs3-150x150-1373391882.jpg)
Summer, Fall, Winter, Spring
Joel and Ellie’s year of survival and brutality made one of the most profound statements on violence in games. By Andrew Huntly.