Stewart Melville on videogames as an emotional surrogate.
Sam kissed a girl, and Joe Köller liked it.
Andrew Huntly explores our capacity for empathy.
Sabine Harrer takes us to the intersection of geek and greekdom.
What will become of old games in an industry built on novelty? Joe Köller went digging in the desert of technology.
Andrew Huntly wonders when hurting protagonists means more than killing them.
Ethan Woods considers the pitfalls of a protagonist who learns through narrative.
Joe Köller on videogames’ favorite nonsensical yardstick.
Tosy Mahapatra on the nature of fear.
Bioshock Infinite garnered a lot of criticism for the puerile excess of its core mechanic. Joe Köller examining the case.
Francisco Dominguez considers football’s capacity to get blood boiling, and running.
Joel and Ellie’s year of survival and brutality made one of the most profound statements on violence in games. By Andrew Huntly.
Far Cry 3 failed as satire. For Joe Köller, it failed as social commentary too.
Trivun Luzaic remembers his old tag-team partners.
Mike Grace muses on moments lost in time.
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