Mass Effect 3’s ending saw journalists fighting their own community. Andrew Huntly on where the debate went wrong.
Issue 1 – Journalism
Following our first experiment, Issue 1 of Haywire is dedicated to exploring the current state of games journalism, with our take on the Mass Effect 3 debate, an analysis of the role press plays in propagating corporate speech, perspectives on…
The Other Screen: Assemble, Evolve, Rise
This summer, we hit the apex of the genre movie blockbusters. By Andrew Huntly.
The Scripted Sequence: A Slice of Life
How Assassin’s Creed has forgotten that it’s cool to be cruel. By Ethan Woods.
The Mechanical Void: Less is More
Why RPGs should do away with needless busywork. By Joshua Ens.
Forgetting more than just their clothes. By Zachary Brictson.
Rise and Shine
Three years after And Yet It Moves, Broken Rules is still toying with motion. Joe Köller took a look at their new game for us.
Andrew Huntly takes us upriver into gaming’s heart of darkness with Spec Ops: The Line.
Would you kindly fund my dreams? Tosy Mahapatra reminds us to keep our hopes for Kickstarter reasonable.
What’s it like to create a game and market it too? Francisco Dominguez took a trip to Brighton’s Rezzed Convention to find out.
Our inaugural issue is finally here! With our report from Brighton’s Rezzed Con, our contribution to the Kickstarter debate, a preview of Chasing Aurora and more! Download it here. In this issue we discuss The Indie Stone’s Project Zomboid, 22…