Our own Joe Köller sat down with Chris Gardiner of Failbetter Games for a chat about his current projects, tabletop RPGs and writing choice.
Does the timing and presentation of choices hold meaning in itself? Trivun Luzaic muses about Katawa Shoujo’s structure.
Free choice? Stewart Melville is rooting through the industry’s big bag of tricks.
Who is Max Payne? Jack Nicholls looking for the man behind the outrageous shirt.
Andrew Huntly finding morality in an undead world.
Issue 2 – Choice
In the second full issue of Haywire, we explore the role of choice in virtual worlds.With a tale of sacrifice in the face of undead, an analysis of Max Payne’s final call , our examination of narrative decision-trees and blind…
The Saturday Club
The following discussion was originally drafted to be part of Issue 1, until it became clear that it was by far too long and too meandering to have any place in there. We decided to keep going anyway and publish…
The Other Screen: Through That Lens
A look into the horrific and frequently disappointing history of faux-gonzo filmmaking. By Andrew Huntly.
The Scripted Sequence: Apolitical Cutthroat
Sam Fisher’s knife is a Republican. By Ethan Woods.
The Mechanical Void: Bullet Heaven
A look at the properties of digital projectiles. By Joshua Ens.
Not one for the Album. By Zachary Brictson.
Games journalism is shooting itself in the foot. Joe Köller with a cautionary tale.
Zachary Brictson reviews a new indie title for us every issue. This time he’s sharing some thoughts on the craft.
Who let freedom become the exception? Ethan Woods fighting for more player agency.
Francisco Dominguez helps us decode Ubisoft’s corporate doublespeak.