How Assassin’s Creed has forgotten that it’s cool to be cruel. By Ethan Woods.
Why RPGs should do away with needless busywork. By Joshua Ens.
Forgetting more than just their clothes. By Zachary Brictson.
Three years after And Yet It Moves, Broken Rules is still toying with motion. Joe Köller took a look at their new game for us.
Andrew Huntly takes us upriver into gaming’s heart of darkness with Spec Ops: The Line.
Would you kindly fund my dreams? Tosy Mahapatra reminds us to keep our hopes for Kickstarter reasonable.
What’s it like to create a game and market it too? Francisco Dominguez took a trip to Brighton’s Rezzed Convention to find out.
Our inaugural issue is finally here! With our report from Brighton’s Rezzed Con, our contribution to the Kickstarter debate, a preview of Chasing Aurora and more! Download it here. In this issue we discuss The Indie Stone’s Project Zomboid, 22…
Contribute to Haywire
Follow us on Twitter
Haywire Magazine is a bi-monthly games culture webzine turned blog collective.
We aim to offer a shared space for critics outside the traditional publishing system. No entrance requirements, just throw your ideas at us and we'll help you get them written up and out there.
For more information, have a look at our ethics statement.
Enter your email address to be notified of new posts.
Copyright © 2021 Haywire Magazine
Powered by WordPress and Origin