Ozymandias
What will become of old games in an industry built on novelty? Joe Köller went digging in the desert of technology.
The Pain of Lara Croft
Andrew Huntly wonders when hurting protagonists means more than killing them.
Killing Ain’t So Bad
Ethan Woods considers the pitfalls of a protagonist who learns through narrative.
Cloud-Castle of Headshots
Bioshock Infinite garnered a lot of criticism for the puerile excess of its core mechanic. Joe Köller examining the case.
Summer, Fall, Winter, Spring
Joel and Ellie’s year of survival and brutality made one of the most profound statements on violence in games. By Andrew Huntly.