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Ozymandias
What will become of old games in an industry built on novelty? Joe Köller went digging in the desert of technology.
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The Pain of Lara Croft
Andrew Huntly wonders when hurting protagonists means more than killing them.
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Killing Ain’t So Bad
Ethan Woods considers the pitfalls of a protagonist who learns through narrative.
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Cloud-Castle of Headshots
Bioshock Infinite garnered a lot of criticism for the puerile excess of its core mechanic. Joe Köller examining the case.
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Summer, Fall, Winter, Spring
Joel and Ellie’s year of survival and brutality made one of the most profound statements on violence in games. By Andrew Huntly.