The Pain of Lara Croft
Andrew Huntly wonders when hurting protagonists means more than killing them.
Killing Ain’t So Bad
Ethan Woods considers the pitfalls of a protagonist who learns through narrative.
Nine Worlds Interview
Francisco Dominguez sat down with Erich Schultz of the UK’s upcoming Nine Worlds geekfest for a chat about creating more inclusive convention environments.
Cloud-Castle of Headshots
Bioshock Infinite garnered a lot of criticism for the puerile excess of its core mechanic. Joe Köller examining the case.
Summer, Fall, Winter, Spring
Joel and Ellie’s year of survival and brutality made one of the most profound statements on violence in games. By Andrew Huntly.