Our own Joe Köller sat down with Chris Gardiner of Failbetter Games for a chat about his current projects, tabletop RPGs and writing choice.
Does the timing and presentation of choices hold meaning in itself? Trivun Luzaic muses about Katawa Shoujo’s structure.
In the second full issue of Haywire, we explore the role of choice in virtual worlds.With a tale of sacrifice in the face of undead, an analysis of Max Payne’s final call , our examination of narrative decision-trees and blind…
The following discussion was originally drafted to be part of Issue 1, until it became clear that it was by far too long and too meandering to have any place in there. We decided to keep going anyway and publish…
A look into the horrific and frequently disappointing history of faux-gonzo filmmaking. By Andrew Huntly.