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Home of Contemplative Blockheads
Browse: Home » Features » Page 10
The Best of 2012

The Best of 2012

January 23, 2013 · by Haywire · in Features, Reposts

To celebrate the beginning of the new year, we here at Haywire have decided to honor our favorite games of 2012.

Devils and Dirigibles

Devils and Dirigibles

January 18, 2013 · by Joe Köller · in Features, Reposts

Our own Joe Köller sat down with Chris Gardiner of Failbetter Games for a chat about his current projects, tabletop RPGs and writing choice.

Moment of Decision

Moment of Decision

January 17, 2013 · by Trivun Luzaic · in Features, Reposts

Does the timing and presentation of choices hold meaning in itself? Trivun Luzaic muses about Katawa Shoujo’s structure.

Smoke and Mirrors

Smoke and Mirrors

January 16, 2013 · by Stewart Melville · in Features, Reposts

Free choice? Stewart Melville is rooting through the industry’s big bag of tricks.

The Brazilian Job

The Brazilian Job

January 15, 2013 · by Jack Nicholls · in Features, Reposts

Who is Max Payne? Jack Nicholls looking for the man behind the outrageous shirt.

No More Room In Hell

No More Room In Hell

January 14, 2013 · by Andrew Huntly · in Features, Reposts

Andrew Huntly finding morality in an undead world.

Shall I list the reasons why?

Shall I list the reasons why?

November 17, 2012 · by Joe Köller · in Features, Reposts

Games journalism is shooting itself in the foot. Joe Köller with a cautionary tale.

Sum of Its Parts

Sum of Its Parts

November 17, 2012 · by Zachary Brictson · in Features, Reposts

Zachary Brictson reviews a new indie title for us every issue. This time he’s sharing some thoughts on the craft.

Cinemania

Cinemania

November 16, 2012 · by Ethan Woods · in Features, Reposts

Who let freedom become the exception? Ethan Woods fighting for more player agency.

Pardon my French

Pardon my French

November 15, 2012 · by Francisco Dominguez · in Features, Reposts

Francisco Dominguez helps us decode Ubisoft’s corporate doublespeak.

An End, Once and for All

An End, Once and for All

November 14, 2012 · by Andrew Huntly · in Features, Reposts

Mass Effect 3’s ending saw journalists fighting their own community. Andrew Huntly on where the debate went wrong.

Rise and Shine

Rise and Shine

September 17, 2012 · by Joe Köller · in Features, Reposts

Three years after And Yet It Moves, Broken Rules is still toying with motion. Joe Köller took a look at their new game for us.

Do You Feel Like a Hero Yet?

Do You Feel Like a Hero Yet?

September 16, 2012 · by Andrew Huntly · in Features, Reposts

Andrew Huntly takes us upriver into gaming’s heart of darkness with Spec Ops: The Line.

Back Off

Back Off

September 15, 2012 · by Tosy Mahapatra · in Features, Reposts

Would you kindly fund my dreams? Tosy Mahapatra reminds us to keep our hopes for Kickstarter reasonable.

Thinking Indie

Thinking Indie

September 14, 2012 · by Francisco Dominguez · in Features, Reposts

What’s it like to create a game and market it too? Francisco Dominguez took a trip to Brighton’s Rezzed Convention to find out.

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