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Home of Contemplative Blockheads
Browse: Home » Issue 3
The Other Screen: The Truth of The Matter

The Other Screen: The Truth of The Matter

March 24, 2013 · by Andrew Huntly · in Columns, The Other Screen

Zero Dark Thirty neither condones nor condemns. It simply tells. By Andrew Huntly.

The Scripted Sequence: To The Future, Brightly

The Scripted Sequence: To The Future, Brightly

March 23, 2013 · by Ethan Woods · in Columns, The Scripted Sequence

A retrospective defense of Deus Ex: Human Revolution’s final moments. By Ethan Woods.

Same Difference: Elite & Dead Island

Same Difference: Elite & Dead Island

March 22, 2013 · by sKanDLe · in Columns, Same Difference

The case of two remarkably similar games.

Off The Grid: Disordia

Off The Grid: Disordia

March 21, 2013 · by Zachary Brictson · in Columns, Off The Grid

Zachary Brictson greases the rusty machinery of Primordia.

Speclunky

Speclunky

March 21, 2013 · by Francisco Dominguez · in Features, Reposts

Francisco Dominguez went looking for The Cave’s hidden treasures, but found only its secret shame.

Unnatural Selection

Unnatural Selection

March 20, 2013 · by Francisco Dominguez · in Features, Reposts

Francisco Dominguez attended BAFTA’s Tomb Raider preview in London for us.

Realms of Representation

Realms of Representation

March 19, 2013 · by Joe Köller · in Features, Reposts

Joe Köller talked to Regina McMenomy about academia, feminism and gaming.

The Strong, Silent Type

The Strong, Silent Type

March 18, 2013 · by Tosy Mahapatra · in Features, Reposts

What makes a man? Tosy Mahapatra pokes the miserable pile of secrets.

Fear Is The Mind-Killer

Fear Is The Mind-Killer

March 17, 2013 · by Joe Köller · in Features, Reposts

Gamers are fighting demons of their own creation, and it needs to stop. Joe Köller asking for a little courage.

The Rainbow Planet

The Rainbow Planet

March 16, 2013 · by Andrew Huntly · in Features, Reposts

With The Old Republic, Bioware fails to meet the standards it set for itself. Andrew Huntly reporting from Makeb.

The Select Few

The Select Few

March 15, 2013 · by Joe Köller · in Features, Reposts

Gamers want to speak on behalf of their medium, but what do they have to say? Joe Köller on their current dialogue.

Playing Dress Up

Playing Dress Up

March 14, 2013 · by Zachary Brictson · in Features, Reposts

Zachary Brictson shares his personal gaming quirk.

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About Haywire Magazine

Haywire Magazine is a bi-monthly games culture webzine turned blog collective.

We aim to offer a shared space for critics outside the traditional publishing system. No entrance requirements, just throw your ideas at us and we'll help you get them written up and out there.

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