How the remake of The Evil Dead tackled and overcame one of horror’s most infamous scenes. By Andrew Huntly.
Ethan Woods shares his storytelling pet peeve.
Far Cry 3 made Joshua Ens dance to its tunes.
The case of two remarkably similar games.
Zachary Brictson considers every angle of Antichamber.
How Elizabeth ruined Bioshock Infinite for Francisco Dominguez.
Trivun Luzaic remembers his old tag-team partners.
Mike Grace muses on moments lost in time.
Joe Köller has gone missing in Proteus.
On the challenges of curation.
In this short issue, we consider the role of challenge in games, with tales from Proteus, City of Heroes, Antichamber and more. Download it here! Should the file not display properly in your browser, consider reading it locally or over…
Hey everyone, As you might have already noticed, the site went through a couple of changes over the last few days, and I wanted to take the opportunity to explain some of those.
Zero Dark Thirty neither condones nor condemns. It simply tells. By Andrew Huntly.
A retrospective defense of Deus Ex: Human Revolution’s final moments. By Ethan Woods.
The case of two remarkably similar games.