![Art Tickles: Players and Their Stories](https://haywiremag.com/wp-content/uploads/2013/12/Iji-150x150-1387210266.png)
Art Tickles: Players and Their Stories
For Taylor Hidalgo, it’s about the journey, not just the destination.
![Art Tickles: Sacrificing Media For Its Message](https://haywiremag.com/wp-content/uploads/2013/09/GTAV-150x150-1379871186.jpg)
Art Tickles: Sacrificing Media For Its Message
Taylor Hidalgo is meant to feel like the bad guy, but insists he’s been framed.
![The Select Few](https://haywiremag.com/wp-content/uploads/2013/04/SofA-150x150.jpg)
The Select Few
Gamers want to speak on behalf of their medium, but what do they have to say? Joe Köller on their current dialogue.
![The Mechanical Void: Let Me Tell You a Story](https://haywiremag.com/wp-content/uploads/2013/01/XCOM-150x150.jpg)
The Mechanical Void: Let Me Tell You a Story
How gameplay can be used for narrative purposes. By Joshua Ens.
![Do You Feel Like a Hero Yet?](https://haywiremag.com/wp-content/uploads/2012/09/SpecOps4-150x150-1365962882.jpg)
Do You Feel Like a Hero Yet?
Andrew Huntly takes us upriver into gaming’s heart of darkness with Spec Ops: The Line.