
An Update on the Lack of Updates
Some things that have happened elsewhere and some things that have not happened here.

Programmed to Please
Tale of Tales’ latest focuses on the sensual relationship of player and device. Joe Köller went hands-on.

Wordplay: Jon Ingold
Joe Köller sat down with Jon Ingold of Inkle to discuss mechanical transparency and procedural prose.

Ozymandias
What will become of old games in an industry built on novelty? Joe Köller went digging in the desert of technology.

Cloud-Castle of Headshots
Bioshock Infinite garnered a lot of criticism for the puerile excess of its core mechanic. Joe Köller examining the case.