Immune, Superior Protagonists in Zombie Videogames
December 2, 2021 · by B.G.M. Muggeridge · in Features
B.G.M. Muggeridge puts zombie game protagonists under the microscope.
Video Game Viruses and Dehumanization
October 14, 2021 · by B.G.M. Muggeridge · in Features
B.G.M. Muggeridge on the symptoms of the illness.
Silent Stories: The Last of Us Part II’s Unusually Riveting Collectible Notes
May 7, 2021 · by Jenyth Evans · in Features
Jenyth Evans loses herself in an epistle.
The Last of Us Has a Problem with Minority Trauma
March 10, 2021 · by Shae De Pass · in Features
Shae De Pass on how HBO can still make it right.
Opened World: Let’s Go Home, Abby
September 17, 2020 · by Miguel Penabella · in Columns, Opened World
Miguel Penabella takes a closer look at the other side of TLOU2.
How The Last Of Us Factions Endures and Survives
July 1, 2020 · by Aaron Bayne · in Features
Aaron Bayne checks in with a tenacious multiplayer community.
Let’s Place: Object Without Filling
February 27, 2019 · by Daria Kalugina · in Columns, Let's Place
Daria Kalugina considers the cube.
The Parable of Joel: Practicing Empathy in The Last of Us
February 13, 2019 · by Brook Johnson · in Features
Brook Johnson asks us to reconsider a misunderstood character.
Let’s Go Home, Ellie
May 6, 2015 · by Miguel Penabella · in Features
Miguel Penabella on The Last of Us and The Searchers.
Games of 2013 (4/10)
February 13, 2014 · by Haywire · in Distractions
A few of the games we liked last year.
Killing Ain’t So Bad
October 3, 2013 · by Ethan Woods · in Features, Reposts
Ethan Woods considers the pitfalls of a protagonist who learns through narrative.
Summer, Fall, Winter, Spring
July 17, 2013 · by Andrew Huntly · in Features, Reposts
Joel and Ellie’s year of survival and brutality made one of the most profound statements on violence in games. By Andrew Huntly.