Haywire Magazine
Menu
  • About
    • Contact
    • Contribute
    • Editorial Board
    • Ethics Statement
  • Columns
    • Art Tickles
    • Due Diligence
    • Off The Grid
    • Opened World
    • Let’s Place
  • Features
    • From The Editor
    • Reposts
  • Guide to Freelancing
  • Issues
Home of Contemplative Blockheads
Browse: Home » The Last of Us
Screenshot from The Last of Us (2013) showing Joel looking down a heavily fungal-infested corridor.

Immune, Superior Protagonists in Zombie Videogames

December 2, 2021 · by B.G.M. Muggeridge · in Features

B.G.M. Muggeridge puts zombie game protagonists under the microscope.

Video Game Viruses and Dehumanization

Video Game Viruses and Dehumanization

October 14, 2021 · by B.G.M. Muggeridge · in Features

B.G.M. Muggeridge on the symptoms of the illness.

Silent Stories: The Last of Us Part II's Unusually Riveting Collectible Notes

Silent Stories: The Last of Us Part II’s Unusually Riveting Collectible Notes

May 7, 2021 · by Jenyth Evans · in Features

Jenyth Evans loses herself in an epistle.

The Last of Us Has a Problem with Minority Trauma

The Last of Us Has a Problem with Minority Trauma

March 10, 2021 · by Shae De Pass · in Features

Shae De Pass on how HBO can still make it right.

Opened World: Let’s Go Home, Abby

Opened World: Let’s Go Home, Abby

September 17, 2020 · by Miguel Penabella · in Columns, Opened World

Miguel Penabella takes a closer look at the other side of TLOU2.

How The Last Of Us Factions Endures and Survives

How The Last Of Us Factions Endures and Survives

July 1, 2020 · by Aaron Bayne · in Features

Aaron Bayne checks in with a tenacious multiplayer community.

Let’s Place: Object Without Filling

Let’s Place: Object Without Filling

February 27, 2019 · by Daria Kalugina · in Columns, Let's Place

Daria Kalugina considers the cube.

The Parable of Joel: Practicing Empathy in The Last of Us

The Parable of Joel: Practicing Empathy in The Last of Us

February 13, 2019 · by Brook Johnson · in Features

Brook Johnson asks us to reconsider a misunderstood character.

Let's Go Home, Ellie

Let’s Go Home, Ellie

May 6, 2015 · by Miguel Penabella · in Features

Miguel Penabella on The Last of Us and The Searchers.

Games of 2013 (4/10)

Games of 2013 (4/10)

February 13, 2014 · by Haywire · in Distractions

A few of the games we liked last year.

Killing Ain’t So Bad

Killing Ain’t So Bad

October 3, 2013 · by Ethan Woods · in Features, Reposts

Ethan Woods considers the pitfalls of a protagonist who learns through narrative.

Summer, Fall, Winter, Spring

Summer, Fall, Winter, Spring

July 17, 2013 · by Andrew Huntly · in Features, Reposts

Joel and Ellie’s year of survival and brutality made one of the most profound statements on violence in games. By Andrew Huntly.

Submissions

Contribute to Haywire

Twitter

Follow us on Twitter

About Haywire Magazine

Haywire Magazine is a bi-monthly games culture webzine turned blog collective.

We aim to offer a shared space for critics outside the traditional publishing system. No entrance requirements, just throw your ideas at us and we'll help you get them written up and out there.

For more information, have a look at our ethics statement.

Subscribe

Enter your email address to be notified of new posts.

Copyright © 2025 Haywire Magazine

Powered by WordPress and Origin