Why tribulations on the watching of watchmen remain watchable.
The case of two remarkably similar companies.
Zachary Brictson waters his family tree with blood.
Sabine Harrer takes us to the intersection of geek and greekdom.
What will become of old games in an industry built on novelty? Joe Köller went digging in the desert of technology.
Andrew Huntly wonders when hurting protagonists means more than killing them.
Ethan Woods considers the pitfalls of a protagonist who learns through narrative.
Joe Köller on videogames’ favorite nonsensical yardstick.
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