Why tribulations on the watching of watchmen remain watchable.
The case of two remarkably similar companies.
Zachary Brictson waters his family tree with blood.
Sabine Harrer takes us to the intersection of geek and greekdom.
What will become of old games in an industry built on novelty? Joe Köller went digging in the desert of technology.
Andrew Huntly wonders when hurting protagonists means more than killing them.
Ethan Woods considers the pitfalls of a protagonist who learns through narrative.
Joe Köller on videogames’ favorite nonsensical yardstick.
Contribute to Haywire
Follow us on Twitter
Haywire Magazine is a bi-monthly games culture webzine turned blog collective.
We aim to offer a shared space for critics outside the traditional publishing system. No entrance requirements, just throw your ideas at us and we'll help you get them written up and out there.
For more information, have a look at our ethics statement.
Enter your email address to be notified of new posts.
Copyright © 2021 Haywire Magazine
Powered by WordPress and Origin