The Other Screen: The Good, the Bad and the Bloodthirsty
July 23, 2013 · by Andrew Huntly · in Columns, The Other Screen
Andrew Huntly recalls another medium struggling with the portrayal of violence.
Same Difference: Console Edition
July 22, 2013 · by sKanDLe · in Columns, Same Difference
The case of two remarkably similar boxes.
Off The Grid: Stardrive
July 21, 2013 · by Zachary Brictson · in Columns, Off The Grid
After a satisfying smack of sound and a blip of light, scouts fling outwards to uncharted star systems and freighters move goods and people to new colonies.
July 20, 2013 · by Tosy Mahapatra · in Features, Reposts
Tosy Mahapatra on the nature of fear.
Cloud-Castle of Headshots
July 19, 2013 · by Joe Köller · in Features, Reposts
Bioshock Infinite garnered a lot of criticism for the puerile excess of its core mechanic. Joe Köller examining the case.
A Clean Game
July 18, 2013 · by Francisco Dominguez · in Features, Reposts
Francisco Dominguez considers football’s capacity to get blood boiling, and running.
Summer, Fall, Winter, Spring
July 17, 2013 · by Andrew Huntly · in Features, Reposts
Joel and Ellie’s year of survival and brutality made one of the most profound statements on violence in games. By Andrew Huntly.
Not Far Enough
July 16, 2013 · by Joe Köller · in Features, Reposts
Far Cry 3 failed as satire. For Joe Köller, it failed as social commentary too.