![The Other Screen: The Good, the Bad and the Bloodthirsty](https://haywiremag.com/wp-content/uploads/2013/07/DjangoUnchained2-150x150-1373474396.png)
The Other Screen: The Good, the Bad and the Bloodthirsty
Andrew Huntly recalls another medium struggling with the portrayal of violence.
![Off The Grid: Stardrive](https://haywiremag.com/wp-content/uploads/2013/07/Stardrive-150x150-1373470552.jpg)
Off The Grid: Stardrive
After a satisfying smack of sound and a blip of light, scouts fling outwards to uncharted star systems and freighters move goods and people to new colonies.
![Cloud-Castle of Headshots](https://haywiremag.com/wp-content/uploads/2013/07/BioshockInfinite4-150x150-1373394086.jpg)
Cloud-Castle of Headshots
Bioshock Infinite garnered a lot of criticism for the puerile excess of its core mechanic. Joe Köller examining the case.
![Summer, Fall, Winter, Spring](https://haywiremag.com/wp-content/uploads/2013/07/TheLastofUs3-150x150-1373391882.jpg)
Summer, Fall, Winter, Spring
Joel and Ellie’s year of survival and brutality made one of the most profound statements on violence in games. By Andrew Huntly.