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Home of Contemplative Blockheads
Browse: Home » Issue 5
The Other Screen: The Good, the Bad and the Bloodthirsty

The Other Screen: The Good, the Bad and the Bloodthirsty

July 23, 2013 · by Andrew Huntly · in Columns, The Other Screen

Andrew Huntly recalls another medium struggling with the portrayal of violence.

Same Difference: Console Edition

Same Difference: Console Edition

July 22, 2013 · by sKanDLe · in Columns, Same Difference

The case of two remarkably similar boxes.

Off The Grid: Stardrive

Off The Grid: Stardrive

July 21, 2013 · by Zachary Brictson · in Columns, Off The Grid

After a satisfying smack of sound and a blip of light, scouts fling outwards to uncharted star systems and freighters move goods and people to new colonies.

Dreadfully Violent

Dreadfully Violent

July 20, 2013 · by Tosy Mahapatra · in Features, Reposts

Tosy Mahapatra on the nature of fear.

Cloud-Castle of Headshots

Cloud-Castle of Headshots

July 19, 2013 · by Joe Köller · in Features, Reposts

Bioshock Infinite garnered a lot of criticism for the puerile excess of its core mechanic. Joe Köller examining the case.

A Clean Game

A Clean Game

July 18, 2013 · by Francisco Dominguez · in Features, Reposts

Francisco Dominguez considers football’s capacity to get blood boiling, and running.

Summer, Fall, Winter, Spring

Summer, Fall, Winter, Spring

July 17, 2013 · by Andrew Huntly · in Features, Reposts

Joel and Ellie’s year of survival and brutality made one of the most profound statements on violence in games. By Andrew Huntly.

Not Far Enough

Not Far Enough

July 16, 2013 · by Joe Köller · in Features, Reposts

Far Cry 3 failed as satire. For Joe Köller, it failed as social commentary too.

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Haywire Magazine is a bi-monthly games culture webzine turned blog collective.

We aim to offer a shared space for critics outside the traditional publishing system. No entrance requirements, just throw your ideas at us and we'll help you get them written up and out there.

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