
The Other Screen: The Good, the Bad and the Bloodthirsty
Andrew Huntly recalls another medium struggling with the portrayal of violence.

Off The Grid: Stardrive
After a satisfying smack of sound and a blip of light, scouts fling outwards to uncharted star systems and freighters move goods and people to new colonies.

Cloud-Castle of Headshots
Bioshock Infinite garnered a lot of criticism for the puerile excess of its core mechanic. Joe Köller examining the case.

Summer, Fall, Winter, Spring
Joel and Ellie’s year of survival and brutality made one of the most profound statements on violence in games. By Andrew Huntly.