![The Other Screen: Assemble, Evolve, Rise](https://haywiremag.com/wp-content/uploads/2013/04/the_dark_knight_rises_2012-wide-150x150.jpg)
The Other Screen: Assemble, Evolve, Rise
This summer, we hit the apex of the genre movie blockbusters. By Andrew Huntly.
![The Scripted Sequence: A Slice of Life](https://haywiremag.com/wp-content/uploads/2012/09/AssassinsCreed-150x150.jpg)
The Scripted Sequence: A Slice of Life
How Assassin’s Creed has forgotten that it’s cool to be cruel. By Ethan Woods.
![Rise and Shine](https://haywiremag.com/wp-content/uploads/2012/09/ChasingAurora2-150x150-1365963208.jpg)
Rise and Shine
Three years after And Yet It Moves, Broken Rules is still toying with motion. Joe Köller took a look at their new game for us.
![Do You Feel Like a Hero Yet?](https://haywiremag.com/wp-content/uploads/2012/09/SpecOps4-150x150-1365962882.jpg)
Do You Feel Like a Hero Yet?
Andrew Huntly takes us upriver into gaming’s heart of darkness with Spec Ops: The Line.
![Back Off](https://haywiremag.com/wp-content/uploads/2013/04/KickstarterBadge2-150x150.jpg)
Back Off
Would you kindly fund my dreams? Tosy Mahapatra reminds us to keep our hopes for Kickstarter reasonable.
![Thinking Indie](https://haywiremag.com/wp-content/uploads/2013/04/curiosity-150x150.jpg)
Thinking Indie
What’s it like to create a game and market it too? Francisco Dominguez took a trip to Brighton’s Rezzed Convention to find out.