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Home of Contemplative Blockheads
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The Other Screen: Assemble, Evolve, Rise

The Other Screen: Assemble, Evolve, Rise

September 22, 2012 · by Andrew Huntly · in Columns, The Other Screen

This summer, we hit the apex of the genre movie blockbusters. By Andrew Huntly.

The Scripted Sequence: A Slice of Life

The Scripted Sequence: A Slice of Life

September 21, 2012 · by Ethan Woods · in Columns, The Scripted Sequence

How Assassin’s Creed has forgotten that it’s cool to be cruel. By Ethan Woods.

The Mechanical Void: Less is More

The Mechanical Void: Less is More

September 20, 2012 · by Joshua Ens · in Columns, The Mechanical Void

Why RPGs should do away with needless busywork. By Joshua Ens.

Off The Grid: Skullgirls

Off The Grid: Skullgirls

September 19, 2012 · by Zachary Brictson · in Columns, Off The Grid

Forgetting more than just their clothes. By Zachary Brictson.

Rise and Shine

Rise and Shine

September 17, 2012 · by Joe Köller · in Features, Reposts

Three years after And Yet It Moves, Broken Rules is still toying with motion. Joe Köller took a look at their new game for us.

Do You Feel Like a Hero Yet?

Do You Feel Like a Hero Yet?

September 16, 2012 · by Andrew Huntly · in Features, Reposts

Andrew Huntly takes us upriver into gaming’s heart of darkness with Spec Ops: The Line.

Back Off

Back Off

September 15, 2012 · by Tosy Mahapatra · in Features, Reposts

Would you kindly fund my dreams? Tosy Mahapatra reminds us to keep our hopes for Kickstarter reasonable.

Thinking Indie

Thinking Indie

September 14, 2012 · by Francisco Dominguez · in Features, Reposts

What’s it like to create a game and market it too? Francisco Dominguez took a trip to Brighton’s Rezzed Convention to find out.

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About Haywire Magazine

Haywire Magazine is a bi-monthly games culture webzine turned blog collective.

We aim to offer a shared space for critics outside the traditional publishing system. No entrance requirements, just throw your ideas at us and we'll help you get them written up and out there.

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